	Welcome General! This is the readme file for To The Death! map. You'll find information about the map, & where to find modifying tips here.

Objectives:
	In this map, you have to defend against 15 attack waves from the enemy. If you can defeat them all, you and your teammates will be victourios! The best general for this is the Laser General. Because that has the best defence system. 
	Start building defences right away in the skinnyest place of the map. You better be quick because the first wave come 1 minute after game start. 
	The enemy will almost always come from the north. But watch out for suprises! An enemy command center will be nere the top of the map. You can destroy or capture it. Don't worry about defeating the enemy by doing this. 
	It has another command center off the border.

Setup:
	In order for this map to work properly, you must put a USA skirmish player in the top position of the map on a different team then the rest of the humen players. Also, tell the other players to team up on the same team. 
	If you don't, the game will end shorly after game start. All the scripts in the map are meant for the USA skrimish player. The game needs a player to manage the teams. 
	If you didn't put in a USA skirmish player & I left out the script to end the game, then the map wouldn't do anything. There'd be no player to manage the script. 
	I can't use a default AI player because they don't work in skirmish or multiplayer map. (Blame EA Games for that!) So in short: Put in USA Skirmish player in the top position of the map on team 2. Have the humen player on team 1.

Cheat:
	If you really want to cheat on this map, here's how you do you. Just garrison the spy post building in the bottum right corner of the map. 30 indestructable comanches will be given to you! 
	Note: Using the combat drop to garrison the building won't work for some reason.

Map Makers:
	If you're not a map maker, then there's no need to read on. If you've already looked at the map & it's scripts, you might be wondering why the I put so little time into the terrain & it looks like I'm good with scripts. 
	There's two reasons for this. The first, the map spawns alot of units nere the end so the map starts lagging alittle. I don't need a bunch of scenery helping that. 
	The second, it peeks a modifying interest in map makers. So they think to themselfs "Ha! I can modify this map to look much better & more fun!". 
	I encourge this type of thinking! I want this map to be as successful at the Area 51 map. Mabey you've seen that AOD map. I modified that map but it was to laggy. This map shouldn't lag nerely as much. 
	If players think they can make the map better, then they'll download it onto other player's computers a lot more with their modifacations! Later, I'll make a much better version of this map. Keep an eye out for it.

Modifying tips:
	I've left a bunch of descriptions among the scripts. They should clear up any questions that you might have on what I did & why. 
	If you still have any questions, you can join the forums at cncmaps.net or forums.cncden.com or just email me at memyself3.14@gmail.com

- Me Myself & Pi 8-18-07
